Design lives from a constant stream of new ideas. And sometimes from the reinvention of old ones. What’s crucial is a constant change of perspectives that questions what has already been achieved, penetrates beyond established aesthetics and ventures to suggest new approaches. Experimental design thus fulfils an important function for the entire discipline – by ensuring continuous input.
The works of young designers are like a fountain of youth for the professional league. They take a self-confident approach to new technologies and are more than willing to improvise if it means turning their ideas into prototypes. And yet young designers are increasingly on their own: jobs for graduates are even rarer than commissions. That’s why many designers have come to terms with the idea of turning their product ideas into reality single-handedly, either as spectacular one-offs or in small editions. This has led to the development of an aesthetic language that is less indebted to industrial considerations and even less inclined to compromise. Humorous, unconventional, flamboyant, ambitious, visionary and sometimes just ingeniously simple – that is the face of young design today.
At imm cologne 2013 (14th to 20th January 2013) there will be the next opportunity for designers to present their visions and ideas for the future of furniture and interior design and to achieve herewith contacts to the industry and the retail business. At the last imm cologne24 young professionals from 10 different countries have presented their ideas in product design and interior design, among them designers from Chile, China and Japan.
We invite all interested designers and design studios to apply for participation and to become part of the [D³] community. But time is short! The final deadline for your application is the 31st October, 2012. Application Forms and Conditions of Participation you can get here.
After the successful premiere of the D3 Professionals this event will be once more part of the Pure Village community and will move, together with the other inhabitants, to hall 3.1.